![]() If the textures are not what i want it to be, i modify them with software like:Ħ) I use XnConvert again to convert the png files to dds.Ĩ) Start the game and start looking around for details (ore problems).Īll this takes hours of work, and its exhausting. I add them to the textures with a little twist of my own artwork. ![]() I have no idea why it does that with some textures, but it sure is frustrating.ġ) Extracting the textures in game with SpecialK console (dumping dds files).Ģ) Converting multible dds files to png with the software XnConvert.ģ) Using Topaz Gigapixel Ai for upscaling.Ĥ) Using Topaz Sharpen Ai for cleaning up and sharping.ĥ) Look at the finished textures to see if it is like i want (and am a controle freak. So if you upscale a pain in the ass texture, you get results that its messed up (see picture). with most textures it doesn't matter how much you upscale them, it just seems to adjust the organizing (splitting in parts) of the texture with it, automatically. Originally intended to be the fourth installment in Capcom's Resident Evil series, Devil May Cry has been cited as the beginning of a sub-genre of action games by the name of 'Character Action'. Since 2001s Devil May Cry, both sequels and prequels have told the story of this half-man, half-demon and his one-man approach to ghost-busting. Devil May Cry (, Debiru Mei Kurai) is a series of hack and slash video games set in the modern day, developed and published by Capcom and created by Hideki Kamiya. The problem is that some textures seem to have a fixed position and a specific part of the texture it uses. Dante is one of the most iconic characters in gaming. ![]() So what i meant by "messed up" is, see picture for example. First of all am not a expert, and also its my first time am doing something like this. ![]()
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